Igor Tsyba
3D Artist
3D character animation
Flexible RIG
A small experiment with a changeable character. A rig was made in two days. It took one day to create test animations and record a video. The character can be easily equipped with additional limbs. To speed up the process, I didn't do any serious character design. I also experimented with a fur. A visualization was made directly from a viewport.
Wonder Woman Set 2
Character for a game "I'm not a Monster".
My work:
- Animation in Maya.
Cartoon character
Cartoon character for interactive presentation.
My work:
- Presentation design
- Script for character
- Design, creation, rigging, character animation
- Design and props creation
- Fx
All the work together with modeling and animation is done in 24 hours.
Wonder Woman Set 1
Character for a game "I'm not a Monster".
The main task was to create two animation sets for scared condition and a brave one.
My work:
- Animation in Maya.
Game character Demon
Character for a computer game. 3ds Max.
My work:
- Rig;
- Muscles setup;
- Automation of the breathing cycle;
- Automation of secondary parts using a physics engine;
- Skin;
- Animation.
Visualization directly from a viewport
Game character Flamer
Character for a game "Dungeon Hunter Champions".
My work:
- Setting different weapons and ammunition to work on one rig;
- Animation in 3ds Max.
Super Man Set 2 gameplay
Character for a game "I'm not a Monster".
My work:
- Animation in Maya.
Augmented Reality Coloring Book
My work on creating AR coloring book.
Modeling, UV unwrapping, animation are made by me.
The task was to make sure that the colored drawing was correctly projected onto the model when the camera was pointed.
Super Man Set 1
Character for a game "I'm not a Monster".
The main task was to create two animation sets for scared condition and a brave one.
My work:
- Animation in Maya.
Game character Ksitar Small
Character for a computer game. Maya/3ds Max.
My work:
- Rig;
- Skin;
- Setting different models of Ksitar and its ammunition to work on one rig;
- Animation;
- Customize the appearance, behavior and interaction in the game engine;
- Physical simulation of a ragdoll;
- Procedural walking
Game character Dog
Character for a computer game. 3ds Max.
My work:
- Rig;
- Skin;
- Setting different models of the dog and its ammunition to work on one rig;
- Animation;
- Muscle jiggle;
- Customize the appearance, behavior and interaction in the game engine.
Game character Ksitar Middle. RIG
Character for a computer game. Maya/3ds Max.
My work:
- Rig;
- Muscle jiggle;
- Skin;
- Setting different models of Ksitar and its ammunition to work on one rig;
- Animation;
- Procedural crawling;
- Automation of secondary movements.
Game character Ksitar Big
Character for a computer game. 3ds Max.
My work:
- Rig;
- Muscle jiggle;
- Skin;
- Setting different models of Ksitar and its ammunition to work on one rig;
- Animation;
- Customize the appearance, behavior and interaction in a game engine;
- Procedural walking;
- Physical simulation of buildings and their rigs in game animatic.
Game character Uncontrollable
Character for a computer game. 3ds Max.
My work:
- Rig;
- Muscles setup;
- Physical interaction of body parts with each other and with the ground;
- Automation of secondary parts using a physics engine;
- Skin;
- Animation.
Game character Drone Small
Character for a computer game. 3ds Max.
My work:
- Rig;
- Skin;
- Setting different models of а Drone and its ammunition to work on one rig;
- Animation;
- Automation of construction elements;
- Customize the appearance, behavior and interaction in a game engine;
- Physical simulation of destruction
Advanced mechanical RIG
Character for a computer game. 3ds Max.
My work:
- Rig;
- Skin;
- Setting different models of а Drone and its ammunition to work on one rig;
- Animation;
- Automation of construction elements;
- Physical simulation of destruction
Facial animation
This is a test that I made for Game Insight studio. The task was to automate facial animation. 3ds Max.
Mobile shooter weapon animation
Character for a computer game GOB. 3ds Max.
My work:
- Rig;
- Skin;
- Animation;
- Customize the appearance, behavior and interaction of the character in a game engine.
Two game characters
Here are shown two characters. The first was created for Warner Brothers. The work took one day. The second was created for a Mail group. Its creation took 3 days. Rigs and animation done in Maya.
Nurolagus breakdown
Augmented reality for the Kazan Zoological Museum.
The time allotted for two characters - 2 weeks.
My work: ideas for presentation, a refinement of the model and textures, rig, animation, fur, snow, steam, rendering, compositing, sound.
Vfx for film
An excerpt from the film Amok. I worked on the creation of babies.
Work accomplished: refinement of the 3d model, texturing, RIG revision, animation, preparation for visualization.
3ds Max.
Orca Render
Animated sequences of orca behavior.
Before working on the project I studied the behavior and structure of these mammals. Interesting fact: since the ancestors of the animal once lived on land, and then returned to the ocean, its skeleton has a kind of atavism - pelvic bone size of a little finger of a man.
2 weeks was assigned for entire project.
3ds Max.
Woola Render
Render some animated sequences of Woola's behavior. The model is initially designed for real time demonstration, and has a number of simplified system of bones and muscles.
The application was developed, mixing character movements in different logical sequences, to create the appearance of vivid reaction.
The character had to remain on the screen of the cinema for two hours. In this connection, there have been a lot of character movement. Therefore, all walking and running are procedural.
The entire project done in 2 weeks. 3ds Max.
Realtime MoCap Presentation
My work on a creative forum. Together with the students of the forum, an application was created that works with the MoCap suit in real time. I've been working on character integration and scene assembly.
Muscles
Work on rig for Game-Insight studio. Rig is made entirely on the CAT system and is equipped with CAT Muscles. The character was intended for promo videos.
Game character Universal
Character for a computer game. 3ds Max.
My work:
- Rig;
- Skin;
- Setting different models and ammunition to work on one rig;
- Animation;
- Customize the appearance, behavior and interaction in a game engine.
--
This video shows examples of only Keyframes animation. Also in this project there were a large number of MoCap.
Warrior 3D Animation
Animation of the test model for video game. 3ds Max 2014. CAT.
Rig, skin and animation done in 2 working days.
Smilodon breakdown
This animation was used for one of the stands of the Kazan Zoological Museum.
The time allotted for two characters - 2 weeks.
My work: ideas for presentation, a refinement of the model and textures, rig, animation, fur, snow, steam, rendering, compositing, sound.
Orca Rapoo
Augmented reality project for the Rapoo company. Shown in the shopping center "Mega" in Moscow.
My work:
calculation of a camera position, scenarios of a behavior, storyboard, improvement of a model and textures, rigging, animation, fluid dynamics, visualization, composing, voice-over, print image of stone, coordination of programming.
Woola in Russia
The project for the Walt Disney company. Was shown during the presentation of the film "John Carter" in Moscow.
My work:
calculation of a camera position, reconstruction of a real environment, improvement of a model and textures, rig, scenarios of a behavior, animation, project coordination, coordination of programming applications to recreate real-world lighting conditions and reactions on the environment.
Character Development
Facial rig
My workflow, my rig, tests and character animations for AR app. The character was developed to be used in the Unity engine.
It's not all videos that I have. I can't show all the work for various reasons.